Will Dynasty be a competition game? - Yes.
Will be there Player versus Player combat? - Yes, a lot.
Will the universe be based on this combat? - No.
A medieval world is an environment of non-linear relationships. To quote, "nothing is simple, and little is true". A player lives on an intersection of various loyalties and conflicting interests. Even a king is not an almighty ruler - his power rests upon the allegiance of his vassals, which is voluntary, and must be secured and maintained. Trade towns, clans comprised of dozens of players, monasteries all work across a kingdom's borders and look out for their own interests.
Success in Dynasty is achieved by an ever-changing game of maneuvering, not by finding a single winning combination of actions and performing it repetitively.
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